In sections of my character animation, i'd like to automate its movement in the character's more calmer moments, and in sections i'd like to drive it FK. (I know I can do that by blending the Envelope setting.)
Here's what I've tried and it ended in failure:
Maya Muscle (Apply Muscle System Skin Deformer) and applied just the jiggle option. And painted the weights where they should go. Results doesn't look natural.
Maya standard Jiggle Deformer w/painted weights. Results are super unnatural w/messy verts everywhere.
nCloth: When I apply nCloth to the rabbit, all my animation is lost because it completely converts the body to cloth. (Is there something missing I can do with this?)
What to do...
Can you make a skeleton chain dynamic? (For example, gravity facing upwards, not down, with noise on it)
I've thought about attaching a single Maya Hair Guide (Or shave and a haircut guide) for each ear, and use that spline to drive the skeleton chain (again with anti-gravity). Would that work?
How would you do it? Any better solutions you can come up with I haven't listed?
There's a steering wheel sticking out of my zipper.... and its driving me nuts.