View Full Version : linked instances problem
09 September 2003, 02:06 PM
Anyone knows how to solve the following problem I'm having with instances and MaxScript?.
I have two objects A and B, the first one ( A ) it's parented to the second one, but when I instance both objects as Cand D the object D it's parented to A instead to his real father C.
If I do the same by myself instead though MaxScript it works perfectly, any help?.
Thank you very much in advance.
09 September 2003, 07:20 PM
This is actually the behavior I would expect. You'll want to explicitly parent D to C by setting $D.parent=$C, that should give you the result you want.
09 September 2003, 07:59 AM
I'd put that easy example to tell you problem. But... the real problem is this..
I have a character studio biped, this biped is parented to a dummy.
How I can instance the dummy (and the biped) in a easy way?
Thanks in advance
09 September 2003, 09:07 AM
I haven't ever looked into CS, so I'm not sure. I think it would be a lot more complicated, though, since cloning an entire heirarchy (especially a character rig) can get tricky. Sorry, someone with more CS knowledge may have the answer:shrug:
09 September 2003, 09:36 AM
Thanks anyway LFShade :)
I make a script than instance automatically a hierarchy :)
It runs perfectly with geometry :) but with bipeds MAX crash :scream:
I'm goint to post a new thread asking for bipeds instances
01 January 2006, 04:00 AM
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