05-25-2010, 08:03 PM
I am trying to get particles to emit from an object, be controlled by a 'find target' icon, and then form on an animated bird shape (animated via bend deformer), and then fly off to swirl around before exiting. Everything is working good, except that when the particles enter the event that forms the bird, they disappear then suddenly reappear on the animated bird shape. When they 'age test' off the bird to the next 'find target', it works perfectly.
I referenced Allan McKay's script to have particles find target geometry, but it didn't work with animated vertices...
Here's a link to my current file. I am in Max 2009, and don't have any of the Orbaz Box sets, so a position script would probably be my best bet?
Thanks a billion in advance for any help.