View Full Version : how can teared ncloth fall like rigid bodies?
05 May 2010, 05:16 AM
Recently I am making a building collapse Sequence using ncloth and define some parts can be teared. In dynamicConstraintShape node, by changing Connection Method from With Max Distance to Component Order, there is some feeling of explosive,but it likes paper or cloth go everywhere. Now the problem comes, how can I make the teared parts fall like glass,not cloth or paper? And an other question there are two dynamicConstraintShape nodes I defined,can I make them to tear at different time ? Sincerely hope someone offer a hand.