LC #42 Pipers Alley

View Full Version : Blood splash for footprints

05-23-2010, 05:31 PM
I have to realize a rock front of the camera with a footprint breaking it. Then, Im testing it, Ive created a kind of shoe and assigned it as active rigid body, also a rock as a soft body. Made collide them, and I got with setting up "conserve 0.2" "bouciness 0" and "dynamic friction 0" a real footprint like I would.
Now, I need a splash of blood while the collision.
Im asking how I could realize it ?
1) In post-compositing
2) With particles
3) Other suggestion ?

Thanks for your help (

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05-23-2010, 05:31 PM
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