I did the first 5 basic ones (default, down, front, back, up - all on 180 degrees) before rigging, and then I started on my rig. Now I need to add aditional poses for rotation of the arm.
(i have another set of bones driving the actual bound ones, and then the shoulder control shape, which i used to rotate it - could this be the problem? that in the PSD gui im saying the influence object is the orig. shoulder joint, which is driven by the control i actually 'influenced'?)
The prob is, that I rotate the shoulder -100 on X (which in my case is pointing down the joint) sculpt it, created a new pose for the shoulder PSD, and it didn't show. so I was like what the hell? and did it like 2 more times over again, to see if i didn't do something wrong.
I found out that if I switch the read-axis from X to Z, I get a better result (but still not the same as the one I sculpted), but when i return to my bind pose - rotationX 0, the geometry is stretched out like crazy in the shoulder, and my other poses which were fine, are affected by the deform it makes, and don't work right at all.
Can anyone shed some light on this? I need this rig done asap... Any help is much appreciated..
EDIT: so after thoroughly going through the tutorial on the PSD, I think I know what's going on - it thinks the pose is active 100% of the time, since it's still looking down the rotation axis. or at least I /think/ that that's the case. anyway, in this case - how do i do a nice rig of the shoulder rotating along it's axis?