I've a question for a workflow in ZBrush with GoZ & C4D or Maya..
normally I would build a mesh in C4D/Maya, goto ZBrush (GoZ), sculp/texture it.
But how could I get it back into C4D/Maya for animation? In ZBrush I've a lot of subtools now, but if I merge them down, I'll only get something wrong in C4D/Maya.
Is there something I've to done, before I can send it back to C4D/Maya for animation?
I'm looking for a way, that ZBrush sends all the stuff like full mesh, baked texture and normalmap, like it does in the demo-video (btw: with the demo-file in GoZ it's no problem).