XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : mia_material raytrace refraction problem

05-18-2010, 04:51 AM
Hey all,
I've made a reasonably good water material with Maya software raytracing that has some distortion on the rocks below the surface.
Maya software

Changing to mia_material, I have gotten a beautiful Finding Nemo flavor. But for the life of me, I can't get the rocks beneath the surface to distort properly.
Mental Ray
You can view a sample scene with the mia_material here: http://www.filefactory.com/file/b1bcf4b/n/wavetest.mb (http://%20http://www.filefactory.com/file/b1bcf4b/n/wavetest.mb%20)


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05-18-2010, 04:51 AM
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