View Full Version : Konjos World

05 May 2010, 03:04 AM
hey cg folk!

I have been working on this project: Konjos World for some time now. It is an iphone game that I made by myself with maya, zbrush, and the game engine- ShiVa.

So far it has been a really amazing experience for me, because it has forced me to learn so much. Rigging, animating, UVing, texturing, everything has to be done for a game. Learning how to make low resolution props of every kind. The majority of the grunt work was done in maya. I have been using maya for 7 years but i never worked on a game before this.

I am a 3d artist, and my first goal is to find a good videogame programmer to teach me how to expand the possibilities in the game, that is the biggest priority because i am limited with my coding knowledge. It is a dream of mine to have a nice office with other great 3d artists all creating game art and games and learning from eachother.

Konjos World is a continuous project for me, i hope to continue working on it to make it look professional, and hopefully someday turn it into a multiplayer, multi platform game.

Crits /comments are welcome

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05 May 2010, 03:04 AM
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