View Full Version : Transparency map on a displacement material?

05 May 2010, 05:26 AM

I have created a landscape using a displacement material. I would now like to define what areas of that landscape are slightly transparent. Is it possible to plug a transparency map into the displacement material. (Lambert)

I am trying to show some infrastructure underground, but I do not want to effect the overall transparency. Just the areas where the infrastructure sits (a window effect)

The camera is animated along a path and an overall terrain transparency dim , due to perspective of the camera, the structure below the surface looks as if it is moving.

I am using the geometry underground as an alpha to mask (the terrain layer) but the structure underground still seams to looks as if it is moving when the camera moves.

any ideas?



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05 May 2010, 05:26 AM
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