My english is bad but I'll try to be clear. My problem is : I have a little character to animate with Maya and I put a bend on it. I put the bend in my character group in the outliner because I wanted it follow the translate of my character. But now, I would like to scale for exemple the eye of my character and I can't because the pivot point of my eye is the bend pivot point (or just in the middle of nowhere)
What am I doing wrong ? The worst thing is I did the exact same thing in an empty scene with the same character and a basic bend animation and I haven't this problem!
Thanks a lot for your answers!