Why is it taking up more and more memory as it goes along, and how do i stop it from doing that or force it to store temporary data (I assume that's the memory thief) on disc instead of on RAM?
Another couple of things I've noticed:
1: I rendered this scene earlier, with the only difference that I didnt have the fast smooth (3-key smooth) on a certain poly object (5000-odd polys unsmoothed), and it didnt take nearly as much memory then. Is this fast-smooth much worse than classic smooth, where the mesh is actually full-out subdivided, when it comes to memory optimization of animated meshes?
2: The batch render takes up towards 5 to 10 minutes to start. Is this somehow connected to my memory issues?
Edit: When this issue first appeared, after i applied the fast-smooth, I converted all my textures, which were jpg's, into .map files, after having that suggested to me since supposedly MR handles them much better than jpg's. So recommending that is wasting both my and your time, already done, didn't quite sort the problem out. :P