View Full Version : mia aditional color and transparency

05 May 2010, 03:30 PM
each time i assign a transparency map or a cutout opacity map to my mia_material with aditional color set to white, the transparency gets canceled and all i see is the aditional color filling all the whole surface with a solid white (no transparency)
(same goes for surface shader and lambert inacadescence).
how can i have aditional color and transparency work?

05 May 2010, 08:34 AM
Maybe you could use the transparency/opacity map to also be a multiplier for your additional color, so that it will be black where you have transparency.


05 May 2010, 03:03 PM
it works


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05 May 2010, 03:03 PM
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