Is it possible to split fg shadows into multiple render layers?
If you have one object that casts receive fg shadow from it self, then you add another object that cast even more shadow on the first object.
Is there any way to split those shadows into two render passes?
I have tried to solve it by using occlusion and fake the shadows instead but not really happy with the result.
I am currently working on Maya 2011.
Hope someone can bring a good solution to my problem.