View Full Version : rendering a transparent texture

05 May 2010, 01:22 PM
Hi Folks
I am trying to render a piece of paper on the wall in my scene, it has many holes punched in it and text on it, I want to see the red wall behind the holes and the shadows that these holes make. I guess I want to import a picture file? from photoshop.
Can anyone point me in the direction of a tutorial on this or even give me advice on how to do it on this post.

Thanks great folk


05 May 2010, 12:34 AM

depending on what material you use, if it is a blinn or lambert it will be something like this:

Go into photoshop. Set up an 8.5x11 in photoshop, since that is standard letter paper. Go to the shapes tool (looks like a solid rectangle). Hold it down and you will find you have different options to draw a circle instead. Make the circle black. Copy and paste until your heart is content.

This is what is called a transparency map. Go into maya and select your lambert. Add in your white jpg with the black holes. I can't remember if maya switches things but usually whatever is white is solid and black is transparent. Put the map into your lambert's transparency attribute.

render and enjoy!

05 May 2010, 01:13 AM
What an amazing and essential tool that is.
Cheers, Olly

05 May 2010, 03:32 AM
any time. Good luck!

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