as for the lighting set up, i am using mental ray in maya 2009. i have a directional light with a mib_cie_d plugged into it with a temp of around 7500 and the intensity is around 1ish for the moonlight. there is also 4 point lights around the room for a fill light kind of deal with the same mib_cie_d settings. in the lamp is another point light with a mib_blackbody with a temp of 3200 and an intensity of around 2300. all lights are working with a quadratic fall off. so far, only the lamp and the moon are casting shadows.
as i said, i'm using mental ray and raytracing, GI, and FG with fairly high settings on them all. i'm working to get a bit of a motion blur deal going as well on my brother's request.
obvious issues needing a remedy (with your help): whatever is happening with the lamp (currently just a glowing sphere inside and a tiny amount of transparency on the shade). and the windows. they have an alpha channel on them but i have no idea how to render that so the lighting can still go through the alpha channel without having to affect their render stats.
so here's the beast...
open it up in a new tab for a better look.