View Full Version : prob. exporting displacement in zbrush 3.5

05 May 2010, 01:16 PM
Hey guyz...i have made a model in maya then sculpted n textured in zbrush 3.5...everything is i want zbrush detail in maya...want to render in maya....i tried displacement map but it didnt work out for me...may be i was using wrong method.....plzz can anyone help me what method is to export displacement map in zbrush 3.5 properly n how to apply it in hypershade in maya....waiting for ur reply guyz ( (

05 May 2010, 09:47 PM
In Zbrush 3.5, if you create a displacement, normal and/or texture map, export your tool as a .ma file. Zbrush will export the maps generated and hook up the shader correctly for rendering. Just open the .ma file and render out using mental ray.

05 May 2010, 11:51 PM
or use GoZ - it will do it as well.

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05 May 2010, 11:51 PM
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