View Full Version : Question: Controlling object fluid emission spawn points

05-07-2010, 04:51 PM
Hi guys,

I am wondering if there is any way to control where on a object the fluid emission starts. I want to randomize the emission or control it (ramp\animated texture\img etc) but right now I havent managed to find a way. The fluid emits from all points of the geometry at the same frame at the same time.

Thanks so much in advance.

05-07-2010, 05:03 PM
In 2011 you can texture your emitter based on your objects UV's. Prior to this you would have to compile and use SimpleFluidEmitter.

You can find instructions in this blog

05-08-2010, 07:05 PM
Doh it was right there in front of me. Thanks man.

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