View Full Version : Question: Controlling object fluid emission spawn points

05 May 2010, 04:51 PM
Hi guys,

I am wondering if there is any way to control where on a object the fluid emission starts. I want to randomize the emission or control it (ramp\animated texture\img etc) but right now I havent managed to find a way. The fluid emits from all points of the geometry at the same frame at the same time.

Thanks so much in advance.

05 May 2010, 05:03 PM
In 2011 you can texture your emitter based on your objects UV's. Prior to this you would have to compile and use SimpleFluidEmitter.

You can find instructions in this blog

05 May 2010, 07:05 PM
Doh it was right there in front of me. Thanks man.

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05 May 2010, 07:05 PM
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