View Full Version : Techniques for getting around particle clipping
05 May 2010, 03:00 PM
Recently I've been doing some particle test with simple cloud particles emitting from an object sitting on a plane. When I render a pass simply for the particles I get this ugly line on some of the particles where they intersect with the plane. What are some techniques I could use to get around this while still allowing the particles to have some sense of contact with the ground?