View Full Version : Realflow Object Based Emitter Help
05 May 2010, 01:33 PM
I'm trying to make some blood after character is stabbed with sword and would like there to be blood left on the sword when it is removed and best way I could think of doing it is by making the sword itself an emitter however it only generates one wave of particles instead of a constant steam. I am using realflow v4. Any help would be greatly appreciated.