XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Retopo'd Mesh, generate displacement map for it

05-06-2010, 10:11 PM
I want to retopologize a mesh for rendering but before I do this, I want to know how I would go about baking the displacement from my high poly mesh built from a basemesh, to my new retopo'd mesh.


05-06-2010, 10:27 PM
To create displacement maps, just follow this how-to:

But why don't you use normals instead of displacements?
I find it much better and faster to use normals.


05-06-2010, 11:41 PM
I may, but my basemesh was very low poly. My retopo though is going to be of relative high density.

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05-06-2010, 11:41 PM
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