Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : trapcode particular 2.0

05-03-2010, 09:37 PM
Hi, Iīm trying to use the new trapcode particular, I put directional in the direction/emitter options and with the emitter point outside the middle, the particles emitted tend to go to the middle, I canīt understand why?

Someone knows? :curious:


05-04-2010, 05:45 AM
Check your emitter rotation, the radial field and whether you actually have a proper camera. That aside, the default direction is along the Z axis, so you may simply see the normal perspective.


05-04-2010, 03:36 PM
Thanks Mylenium, Iīve checked it out, but the basic problem I have, first is that I reduced velocity to 0 and push up the gravity as much as necesary to pull the particles out the frame. The particles always are pointing at the middle of the layer, so as much velocity more is pointing to the middle.

And I donīt know which is the porpose of the second point which appear (how can I turn it out?)


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05-04-2010, 03:36 PM
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