I was present with a limitation, that I am only allow to use basic bones to animate all the models since this is only what the engine is capable of. (no IK, no NURBS, no use of constrains)
Previously solved some of the animation problem, being able to conversion motion path data into actual keyframes, which helps me achieve smoother animation.
I am hoping to use the same technique to animate tank treads, but without success so far.
Anyone has any ideas?
Many thanks :)