View Full Version : How to replace a subD level with a pre-sculpted mesh

04 April 2010, 10:16 PM
I recently had my zBrush tool get corrupted when zBrush crashed in the middle of saving. I have an .OBJ export of my highest subD mesh (fully sculpted) as well as the unsculpted Level 0 mesh as an .OBJ. Is there a way to recreate my zBrush document using these two files? My idea was to sub divide the unsculpted mesh and replace the highest level mesh with the one I already have sculpted. Is this possible?

05 May 2010, 07:22 PM
you could also import your high level model - 'reconstruct subdivision' down to your original level and import that level.

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05 May 2010, 07:22 PM
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