View Full Version : Projection a face mesh in zBrush?

04-28-2010, 10:02 PM
Is their a way to create a proper low-poly face mesh with the projection tool in zBrush instaed of retopology it?
All I get is a low-poly mesh when using the projection tool, but the face mesh still doesn't look the way I need it to animate it.

What about spliting the head of the body and only retopology the face mesh instaed of the hole body?

Any ideas?


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04-28-2010, 10:02 PM
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