And also, I remember in the old way FBIK worked, you could grab the knee node, the elbow node, or the shoulder node and move those. The default skeleton FBIK seems to be making in 2011 doesn't seem to do that, you drag one of the knee or elbow nodes and it just snaps back to its original position, how do you change that?
Also I remember in 2010 you could grab the hand and pull it, then the shoulder and rest of body would follow. 2011 seems to not be doing that either, and I can't figure out the option to change it. Anyone know how to change it? I already tried unpinning the nodes.