View Full Version : Interstellar Marines - Running Man

04 April 2010, 07:26 PM
Hey guys

Check out this short teaser of Running Man, the next playable chapter to be released.

To explain what this is again, I'll make it short. As we're developing the game "Interstellar Marines - First Contact" We are sharing our work in progress with you all for free.

We started by establishing our shooting mechanics last year in the playable "Bullseye"

Interstellar Marines - Bullseye ( <-- Click to play

And now we're soon to release the next playable, where are establishing our basic movement, combined with the shooting mechanic we did for Bullseye. And below is the teaser for Running Man.

Interstellar Marines - Running Man teaser ( <-- Youtube link

It's all work in progress, it's all in a browser, and it's all free. Just remember to register to save your progress.

Hope you like it, and please comment, and if you do like it, spread the word and keep our development alive :)

For more nfo on our game and development strategi (AAA-Indie), go to

Interstellar Marines (


04 April 2010, 11:47 PM
oh i just read you are using the unity engine, is that right? ah yeah, just clicked the link to the game and saw the unity loader immediately.
i was reading a bit about it lately. actually because of the changes in the iphone dev contract what excludes unity and other for further integration. but thats a different story that engine looked nice and so does your teaser. looks very nice.
could you sum up in a couple of words how it is to develop with that engine? just like is it more "comfortable" than the engines you used before... i am just curious.

so, there is still the red download bar going on, i am excited how it will be...

so it loaded and i was pretty amazed, very nice graphics and handling. my shooting performance was acceptable said the lady, my pc's performance wasnt, the game was running very good but everything else especially in my browser was lagging and freezing. but my pc is not what i consider a good machine, so don't worry, it was acceptable especially considering what the game offered me (very good graphics and no lags in gameplay). i would prefer a faster reload animation, most of my misses came due to the long reload phase. but maybe thats just the part that makes the game challenging. i am playing teamfortress2 a lot so i am used to fast paced gameplay.

04 April 2010, 05:16 AM
.... i would prefer a faster reload animation, most of my misses came due to the long reload phase. but maybe thats just the part that makes the game challenging....

If memory serves me right (can't access the site at this moment), your reload time improves as you level up.

04 April 2010, 09:18 AM
Respect, great work guys ;)

04 April 2010, 02:59 PM
I just have to say, I tried out the bulls-eye demo and it's looking to be a piece of work you have. I'm also infinitely impressed that you're using a tiered support model for funding your game and rewarding contributors/fans with extra goodies that you can't just download/copy. Great job guys. It gives me hope that when I finish my BS in game design I can find a place in a studio like yours! Now, if I only had money to pitch in... ah the life of a broke college student!

04 April 2010, 07:42 AM
juicefoozle ( Hehe.. The reload is really a little more complicated than just a reload.

We have 3 reloads, with 3 different speeds.

1. Empty your gun so it clicks, and you will make the longest reload possible.

2. Reload with more than 5 bullets left, and your doing a medium reload, that is faster.

3. Reload when you have less than 5 bullets left (you'll hear a bip'ing sound), and you will make the fastest reload.

So you need to reload at the right time, to get the most of it :)

Did I talk about chaining targets together for more points and multipliers? :) We'll take that one later :)

07 July 2010, 04:49 AM
Here's a new video log behind Running man


IM - FPS Evolved - Phase 1 (

Psionic Design
07 July 2010, 09:33 AM
Awesomely addictive game with great graphics, music and overall design, will register at lunchtime. Great work on this guys!!

07 July 2010, 04:38 AM
Its amazing what you guys have done in browser!
I only wonder what will happen when you have to leave the claustrophobic training levels, can the engine really handle full size game levels?

12 December 2010, 12:04 PM
Zero point software says Marry Christmas to all, with a new cool video :)

Youtube - Link (


CGTalk Moderation
12 December 2010, 12:04 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.