04-28-2010, 10:59 PM
first of all, u cant compare the two.
ice is a visual programming language, massive is an AI crowd sim tool.
guess which one does crowds better? that wasnt hard...:)
now, for marching crowd shots, or anything that does not involve
actual interaction of the agents, ice should do just fine.
once u get into behavioral stuff, even event driven interactions,
things can get extremely dirty in ice. i definately wouldnt even try
to go the ice route if it were for an actual battle shot, where agents interact with
each other. as for ice crowd examples, there is a pretty good one, on the
official xsi 7 ice training dvds, that u can get from www.redi-vivus.com
they'll send u a mail with the links, and they are free.
as far as i recall, that example also involves setting up different animation
cycles and steps. its a bit limited, but at least its free.
edit: here's a good example of a simple ice setup, using instancing, animation cycling and
particle avoidance: http://vimeo.com/groups/ice/videos/10892948
05-03-2010, 07:26 PM
I agree massive is specialized and can be (and has been) used for the most complex crowd scenes permissible. That said, ICE can do quite a bit, including agent interactions. It really depends on the need and scope of your shot, but I know that where possible I would vastly prefer to go the ICE route unless the shot demanded I use massive. There have been a number of commercials which for instance have used ICE effectively for crowds, and I've used ICE myself to deal with a flock of several thousand dragons and a stadium full of cheering fans. If I had to travel across a battlefield and clearly see each actor doing something meaningful like fighting orcs etc Massive would be a no brainer. But if I needed a school of fish, hills of galloping horses, stadium of cheering fans or racetrack/city streets filled with cars, ICE is fine.
05-03-2010, 07:26 PM
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