I have set up a basic chain animation using a simple skeleton. I then set up a curve with a hair dynamic simulation. I created a ik Spline to connect the skeleton to the hair. This made the cubes (proxies) move the way I expected them too. However when rendering the proxies were replaced in the neutral placement rather than where the cubes are during the simulation. I left the hair visible and can see it in its new position. If I remove the readArchive from the pre shape mel I can see the cubes in their expected possition.
Has anyone solved this problem?