View Full Version : Problem with Flipped UV's and Normal Map

04 April 2010, 02:07 AM
Does anyone know of any known issues related to Flipping UVW's and Normal Maps. After Exporting a mesh im finding that where the UVW's are flipped the normal map is not working the same as when the UVW's are not flipped resulting in a significantly different shaded effect once lit in Unreal Editor 3.

04 April 2011, 05:03 PM
Yeah, i'm having the same problem the shading is different on the fliped uvs. if anyone has a solution, it'd be greatly appreciated.

CGTalk Moderation
04 April 2011, 05:03 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.