I have run into a weird problem regarding skinning. I have a few verticies that are misbehaving and I have always used the component editor to fix those things, nice and simple. But this time the influenced joints doesn't show up there.
If I select something else I have skinned it works so its not the setup I'm on, just something.. ehh, weird!
Anyone else had this problem before and has a solution?
Im on Maya 2009.