bascially i need an idiots guide:
im making a mountian range canyon type thing so:
i bring in my basic poly mesh that i did in max. subdivide to 1, then on another level subdivided to 6 sculpting away, happy days! getting a high poly result that i like.
so now my mesh is 3million or so polys obviosuly to high and impractical to bring in to max and render etc
i export my mesh at subdivde of 1 which is rough looking
and also export my mesh at subdiv 6 which is great but big.
so am I supposed to then project the details from the high mesh onto my low mesh?
if so how, what are the steps to do this?
i have most detail on another level can i turn that level into a displacement map?
if so how what are the steps to do this?
what would YOU do?
I have delved into alot of the workings of zbrush and the vids on the site etc. is there one that im missing that would clearly explain the process of getting my highly detailed mountain mesh into max .
Help and clear advice would be greatily appreciated as im really liking this app over mudbox but just need a bit of clarity...