View Full Version : filling an object with instanced particles

04 April 2010, 03:31 AM
hi, im in proyect where i need to fill a cup with 4 diferent geometries, i tried making an emiter with instanced nParticles and pouring it in the cup, but the colisions dont seems to work well, instanced particles just go thru the object even if the colision thickness is high.

so whats the apropiate procedure to fill an object with diferent geometries in a riggid body solver way??

04 April 2010, 10:49 PM
Did you visualize both the particle to particle collision thickness, and the particle to object thickness?


CGTalk Moderation
04 April 2010, 10:49 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.