I wanted to post my latest project that is for work. I am creating characters for the simulator in a middle eastern setting. I am shooting for as photo real as possible with this piece. I usually do more stylized work so i am not used to making photo real textures/sculpts just yet and any tips, tricks, links, or tutorials you might have for me in that area i would love! My poly budget is roughly game art standards so im shooting for 3-5,000 polys. Hit me up. Tear my work apart please!
The Zbrush sculpt:
The Low Poly:
Side Note - The little dark spot is a rendering error that's not actually part of the texture