Just a problem I am trying to work out, I have an object that I have particles colliding with and I know how to get the UV coordinates. So thats sorted
What I don't know how to do is to assign the same texture (animated texture) to the UV coordinates every time there is a collision.
One Idea I have is that every collision creates a new layer and sampler info node with new UV coordinates for every collision. Is there a better way of doing it than this way?