XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Demo Reel Spring 2010

04-06-2010, 02:23 AM
Hey guys, would love to hear some feed back on my new reel.

Did the lighting for most of the shots except for Rollbots and the Prius. I did the initial textures for the Road on Rollbots and some of the background buildings. Lotto Max, did some of the lighting and rendering, also ported alot of the stuff over from Modo. I animated some of the parts of the car. Modeled, remodeled, lighting and rendering the glasses. Lighting and Rendering western union. Modeled, textured, rigged the Knight. Modeled and Textured the woman. Modeled, Textured and Lighting environment.


also check out my blog blam90.blogspot.com and my website www.blammers.com (http://www.blammers.com)

http://img249.imageshack.us/img249/2795/jerp.jpg (http://img249.imageshack.us/i/jerp.jpg/)

04-06-2010, 08:56 AM
That's a good reel!

I think the Winter Olympics bumpers are the most solid work.

The weakest work is IMO the fantasy character at 0:40 - I don't really get a feeling for the material, design and lighting.

But lots of good work.

Did you animate the characters with the round heads? Because then you might consider turning the music down, so we can hear the dialogue. :)

- Jonas

04-06-2010, 01:52 PM
hi Jonas

I did the lighting and rendering of the characters for the Western Union ad. I was wondering what i should to improve the material, design and lighting? It was all rendered in different passes, reflection, sss, etc. I guess i should really bump up/adjust the render passes?

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04-06-2010, 01:52 PM
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