View Full Version : Control, parent and animate Softbody Spline Ik

04 April 2010, 03:03 PM

its my first time using softbodies on an IK Spline Joint Chain which are applied to two joints of the ear which are parented to the head.

I dont know how to parent the new nodes to my character, because if i parent the ikHandle and the curves to the respective joints, theres no effect with softbodies, only when I animate the curve (which has the particle as children) directly, the ear is wiggling around.

A parent constrain to the head joint doesnt work, because when I move the head, the Joints follows but when I playback an animation the IKspline stays in place (but in this case it wiggles).

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04 April 2010, 03:03 PM
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