View Full Version : Losing quality of Polygroups

04 April 2010, 05:18 AM
At highest resolution I paint masks which I then convert to Polygroups. I go to lower subdiv and then come back up and my Polygroups are jacked up and pixelated. WHY? Masks and Polypaint can go up/down subdivs without getting messed up, why not polygroups? So what's the workaround?
Zbrush 3.5R3

Thanks - Chris

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04 April 2010, 05:18 AM
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