09 September 2003, 09:05 AM
ups sorry wrong board can somebody move it to the main lightwave forum please?
06 June 2004, 02:38 PM
The end results you want usually influences how you do this. But one way is as follows:
Create a null object. Put it at the tip of the candle. Make it emit particles, reduce the size, give it some positive gravity. Play with it until you have something simulating fire. A little hint: you can use the option of "particle life" to have them end at a certain height (mine's usually frame 20 or so).
For the colouring, start with a base yellow colour. Use a gradient, particle age. Set the final colour to red. Set it to about frame 20 (or wherever your end-point is, mentioned above).
Play with things like opacity, luminosity and transparency on the same gradient.
Oh yeah, make it a sprite....
To light the scene, you'll have to use a point/linear light (point will probably do).
But then again, if its just a candle, why not put a point light there, put a lens flare on it, and call that it? A candle doesnt normally have a fire coming off it (well, its not really big anyways).
If anythings not clear, let me know and I'll clarify it.
Also, if you post a pic of the scene you're working on, we might get a better idea of what you want the flame to look like.
01 January 2006, 02:00 AM
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