View Full Version : Tutorial : How to render Mudbox or Zbrush shaders in Maya

04 April 2010, 03:35 AM
render your Mudbox litSphere material or Zbrush Matcap in Maya using mental ray mip_grayball (

note: you ned to know how to enable the mip shaders

04 April 2010, 07:01 AM
A very informative video. Nicely done :thumbsup:

10 October 2010, 04:03 PM
How to use diffuse texture in conjunction with mip_grayball??..I mean,i have one helicopter model with having mip_grayball shader(Blin) & i want to stick some sticker map on that ..but diffuse slot is already filled with mip_grayball then wht to do???????????

10 October 2010, 04:33 PM
Double Post

10 October 2010, 05:23 PM
You can't

think of the grayball as a "projection" from the camera on the object..
it's not follwoing the mesh UVs at all.. so it will not respect something like that

CGTalk Moderation
10 October 2010, 05:23 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.