I am looking for information about importing a .obj with UVs into Zbrush that has a preexisting texture on it. The texture doesn't have to come in with the file, but I do need to be able to assign it to the tool.
I'd like to be able to sculpt over my texture to make accurate normal maps for textures. Sort of the backwards way of doing things I know. I did find the concept sculpting tutorial by Marcus_Civis and that was helpful, but not quite what I am attempting to do.
Can anyone point me in the right direction?