View Full Version : Character: Human male
09 September 2003, 01:14 AM
Lame title, I know. Im just doing this for the fun of it. Trying to get better at modeling and texturing.
I gotto the point where I was going to start texturing him and thought I should offer it up on the sacrificial alter here at CGTalk first.
Fix anything in the model before I start texturing.
Anyway. It was modeled in Lightwave 7.5c
Lemme know what I need to fix.
09 September 2003, 05:59 AM
You have some nice simple geometry going on, kudos!.
C&C - From the front things look pretty good except for the ears disappearing into the side of the head. You have to compensate for the lack of perspective in the orthographic viewports by making the head slightly wider than normal. It will look odd in the ortho windows but in the perspective window it will look right. You also probably have your perspective cranked to maximum. I usually set it about a quarter in. Its in Display "d"
There are a view things you could do to improve with the head's profile. To better explain I did a quick modification to your image. I hope it helps. :)
09 September 2003, 04:02 PM
Wow, thanks very much for taking the time to do that Cybernaut..
Now that i took a look at what you had in mind I can see that his face does look rather squashed.
Thanks much! :)
09 September 2003, 07:36 PM
I think you need to move the ear forword:hmm:
09 September 2003, 01:53 AM
an update.. Im not sure if this is better or worse. Maybe I need to step away from the computer for a while. ;)
lemme know what ya think. I appreciate it.
09 September 2003, 02:02 AM
I think the nose still feels a bit too receased.. the lip under the nose should out as far as the apex of the forehead where it meets the bridge of the nose or further.
Take a look at some of the profiles in this link.. you'll notice that on the profiles where the face is forward like yours the the area between the nose and upper lips is a bit ahead of the profile of the eyebrow.
okay this guy is bit extreme but it is unusual to see a profile witht he relationship you have here.
I think also from the front view that the nostrils are too narrow.
09 September 2003, 02:33 AM
thanks a ton. your totaly right. im looking at the model and slapping my self on the forehead (dont worry, im not slapping too hard)
I dunno why I didnt see that stuff. *sigh* I need a life drawing class.
thanks for the input. totaly appreciated.
09 September 2003, 02:14 AM
I am planning on clothing the guy.. I guess it was kinda silly to even model his body since I am gonna put clothes on him, but as you can see I need the practice. :)
I am also too uptight to model any dangly bits n this dude, so he gets the ken doll nub.
09 September 2003, 05:56 AM
i have a very focused crit for you. maybe too much. i realize your just practicing and eager to get to texturing, but i thought id offer all that i could at this moment.
id recommend more consistantancy in the muscle definition, (ofcoruse since your clothing you dont really need to bother)
but to continue ...the abs are very, sharp, the girth of the pecks - i envy. but as for the thighs, the muscle definition is very natural.
its hard to say what style u should pick,, (how hyper or real). But i feel safe in recommending the abs should be softened and the arm muscles more defined. the toes seem a lil stubby, (but cant see the fingers too well to give any feedback)
also about the head. For close ups this needs to be refined a bit. first off i think the proportion of face and cranium is a lil off, i think the skull needs to be lengthed and increased about 10% in volume. add a slightly flatter and stronger forehead and a tad more pronounced occipital bun (the bottom side to the back of the skull). Also note: the human skull is its maximum width right above and slightly behind the ear (where the temporal , occipital and parietal meet)
the ear is located much further back then most people realize (look at shaved heads) i recommend comparing a top view with some refrence. perhaps its acutally acurate
be mind full of the outline that is happening where the ear flows into the sideburns.. also.. the Tragus. its the skin that sticks out that would cover an ear plug.. theres two of em in each ear but most people should have just one piece of that flesh.
the crease between the lips is a very straight line, im not sure how u feel about it, but i beileve a varied shape ("M") would add to it. *(And think about that lil hangy part in the middle of the upper lip: Philtrum)
also take note that a lower lip does fold smoothly into the face at the bottom sides (as you modelled). But on either side at the bottom of the lower lip they round into strong facial muscles (i beileve its orbicularis oris if u need to see a picture) that are somewhat bulbos on men. it would create whats called the madibular arch from the side (wich is somewhat lacking in the profile). The only thing people really notice on lower lips is the change in color and texture as it melds into the face. (for the most part)
to clarfiy: the upper lip is naturally (almost) a sharp cut made horizontally through the mouth sphincter, but the lower lip has an incredible amount of roundeness when conecting to the face, only making a slight noticable line at the middle bottom.
the brow ridge i feel is a little weak around the top sides of each eye. not sure what you think,, just saying take another close look.
the eyes are a great start.. just think about the caruncles (he has none actually: the lil areas that collect the morning eye boogers)
and i would suggest a slight tilt to the eye socket bones that house the eye lids (preferably contrasting the thrust of the eyebrows)
hope all that actually helps alot of it comes from life drawing, classes and Burne Hogarth, his stuff can help with "template" anatomy
09 September 2003, 06:14 PM
Thanks very much freakazoid. I appreciate the crits! :)
01 January 2006, 02:00 AM
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