I'm having an odd slowness problem in a rig I'm working on, and was hoping someone might be able to point me in the direction of rig elements that are more or less heavy. The character is a biped, and this is the first rig I've tried to use the Aaron Holly-style ribbons on, so I'm wondering if that could be the cause. I have 2 per limb, plus the spine (so 9 total), and they're created with joints parented under hair follicles on the ribbon geometry, 5 joints per ribbon. My geometry is pretty light and I don't have any history on it...the rig runs at about 30 fps with the skinned geo off, and about 20 with it on.
Here's the file if anyone wants to take a look. The skinning is really awful and there's a couple parts that haven't been hooked up, but I'm trying to figure this thing out before I spend too much time painting weights in case I need to rebuild something.
RC Rig v87 (http://www.canyourigit.com/downloads/RC_rigB_087.zip)
If anyone has any other general tips, I'm all ears. I don't generally use expressions, try and make direct connections where I can, etc - but something in here seems to be bogging this down. Any help would be greatly appreciated!