View Full Version : How to not affect boundries of plane?

03 March 2010, 11:00 PM

i got a newbie question.

How do you keep the boundries of a plane without being affect by the brush?
I want to create a tilable texture which is not possible when the edges of the plane keep moving in z and x direction.

In mudbox you have settings in order to only effect the y axis (depth)
How can i achieve that in Zbrush?


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03 March 2010, 11:00 PM
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