Even when I create a single tree, increase the numbers of polygons to the amount I want, save it with another name and create an ecosystem with this new one, it'll display low polygon trees. If I load the saved tree like a single object, it has its original polygon count instead of the high polygon that I saved. Using Vue 8. Anybody has any idea how to solve this? Will I have to create an ecosystem and then place single trees close to the camera and increase the polygons of the ones I want?
Also, I've been experimenting with HyperTerrain, using metablobs, but for more complex forms it doesn't work very well, and a lot of sharp edges appear:
But with a simple, 3 spheres metablob it works beautifully:
Any tips? The same displacement map has been used for these two images.