Iam going to render 3ds max hair (2009) with Mental ray 3.6 with general use of 3dsmax defualt lights with shadow map ( in other test with ray trace shadow)
I have 2 main problems
1 that to many flicker happens in final render
2 there are frames witch hair movement and chracter movment are not sync,
hair has offset with character's head.
I use net rendering with backburner 2008.1
any comment would be helpful , this is a rough chalenge for me,
thank you all,