View Full Version : nCloth Force Field nConstraint with a map?

03-25-2010, 11:55 AM
Hi, maybe I just need more coffee, but I can't get a texture map to drive the force field constraint. I've plugged into the strength on the nComponent node, and on the dynamiceConstraint node. I tried the glue strength. I even tried the force.

I tried ramp textures and file textures.

I want to use an animated map to curl the edges of a pre-shattered surface, sort of like a time-lapse of a dry desert floor. The map will determine when the different areas start to curl.


03-25-2010, 05:40 PM
I shouldnt be helping the enemy, hehe... but here, this may lead you in the right direction ;)

make sure you tell Niall I showed you how to do this!
and give Nicolas a big kiss from me ;)

03-26-2010, 10:46 AM

Thanks for the file. That's pretty cool. I got something going using two "attract to matching mesh" constraints - one set to effect "borders", that pulls the edges up.

People have told me that nCloth doesn't behave well with non-nCloth fields. That's why I was trying to use the nCloth "force field" nConstraint. Do you ever see problems using fields with nCloth?

03-26-2010, 10:53 AM
PS - I gave Nicolas a big kiss, but I didn't tell him it was from you.

03-26-2010, 11:03 AM
Noooooo, you must tell him its from me... are you working with him directly? :eek:

Who are these people!? Fields work fine, but ncloth doesnt act the same as it would using nucleus wind, which i believe takes into account the way normals are facing, etc.... doesnt matter really, as were always faking this fx stuff... just tweak and make it work ;)

03-26-2010, 11:21 AM
I kissed the wrong guy. I think you're talking about my vfx supe....

03-26-2010, 11:26 AM
lol, yes that wonderful Nicolas ;)

03-29-2010, 05:56 PM
hey Howard..

pretty cool stuff..i opened the scene file but couldnt get exactly what is goin on...would you mind explaning the process step by step if possible?


03-29-2010, 10:09 PM
wont go into too much detail, as hopefully you know a lil about ncloth... ;)



03-30-2010, 02:25 AM
yeah...thats what i needed, awesome...thanks.

03-31-2010, 09:01 AM
no worries, lets see what you come up with ;)

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