View Full Version : Dynamich curves and mesh deform by strand

03 March 2010, 12:06 AM
If you simulate the points of a curve with ice. To make it behave with dynamics. how can you go about pining some of the points of that curve to a surface?. I want to instance geometry along the curve (i have searched around to do it with strands but it doesent seem possible now, but if anyone knows ill be happy to do it better with them.)
Another question. Is it possible to deform a mesh by strands? to make it behave dynamicly?

CGTalk Moderation
03 March 2010, 12:06 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.