View Full Version : nParticles Dying all at once
03 March 2010, 07:54 PM
Hi all, Having some trouble with a grid of nParticles being killed of by use of the nParticle Event editor...Basically the scene is an object emitter of nParticles pushing into a grid of nParticles that need to be killed when they leave the frame. Used the nParticle Event Editor to get the particles to be killed when they hit a collider, which works; except the whole grid of particles gets wiped out when the first collision occurs. Any help would be greatly appreciated, client is breathing down my neck!!