View Full Version : movable pivot advice?

03 March 2010, 09:55 PM
So a distant friend asked me to build a rig for him and he wanted a

"FK spine with ability to move the pivot from bottom to top of spine"

I might have seen one of those but I'm not sure what the extent of it's abilities would be? Can anyone give me a hint as to how this is done? I'm assuming it's more than just a parent joint that we offset or translating a pivot point . ??

03 March 2010, 11:25 AM
There can be few ways, but simplest that comes to my mind is to use the same concept as reverse foot setup to make multiple pivots. Just a thought.

03 March 2010, 02:28 AM
The zooToolbox has a reverse spine primitive (zooCSTBuildPrimReverseSpine.mel)
It uses 2 spine control chains - a forward and a reverse. And provides a way to align and switch between them using rmb-menus. Could be useful for a quadruped spine for example.

-- David

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03 March 2010, 02:28 AM
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